The badge layer
38 official badges as of 2026-10-03: the TNT roster, the layer milestones, and the award counters that mark where runs stall. The game's de facto changelog — both updates shipped through it.
Every guide is built from two materials: official Roblox data (the badge layer, the game metadata) and the numbers you measure yourself. Nothing is imported from the similarly named Dig and Drill games.
TNT to Earth's Core! is a descent simulator by the Exploding fun! group (verified, 1.3 million members) that launched on July 15, 2026 and passed 30 million visits by the 2026-10-03 check. You blast terrain downward, collect rare ores, unlock a 27-name ladder of themed TNTs from Dirt to Singularity, and descend nine named layers — basic stone, cobblestone, andesite, tuff, basalt, Deepslate, Voidstone, Starcore — to the Lava core. The loop: dig deeper, unlock stronger, reach the core. The guides below split that loop into the questions players actually ask, in the order they ask them.
Each summary states what the guide covers and when to read it — no vague cards.
The verified loop in first-session form: confirm the exact game, learn what one blast clears, collect ores you pass, take the unlock screen's offer, and plan the next run. Written for a player who has not played at all yet.
Read when: You have not played, or you are sending this game to a friend.
Your first sessions in order: the four free badge goals, how to measure clearance per blast, why the first TNT unlocks matter (536K players hold Dirt TNT), and the early mistakes that waste stock.
Read when: You have played a little and want the first hours to count.
The two official ladders — 27 TNT unlocks and nine named layers — with the drop-off points marked by player counters, plus the rebirth decision: what is known, what is not, and the sane default.
Read when: You are stuck at a layer wall or deciding whether to rebirth.
The two farming lanes (ore yield and unlock budget), the layer bands where each pays best, a five-line session record, and the dead ends: imported farm routes, code hunting, mid-session rerolling.
Read when: You need ores or unlock progress and want the session measured.
Checkpoint planning for the full descent — layer by layer from basic stone to the Lava core (35,576 players have made it), with the calculator feeding each leg's blast budget.
Read when: The core is the goal and you want the trip planned, not improvised.
Every guide cites these — here they are in one place.
38 official badges as of 2026-10-03: the TNT roster, the layer milestones, and the award counters that mark where runs stall. The game's de facto changelog — both updates shipped through it.
Dirt TNT 536,465 awards → Steel 8,977 → Blackhole 334. The counters are how the guides know where the walls are without any published stats.
Clearance per blast, stock, reserve. The one input no official source provides and every plan needs — the calculator turns them into run budgets.
Honest gaps, kept visible so nobody wastes a session on them.
Each guide hands its numbers to a tool on this site.
Open the adjacent page that answers your next question.